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ch05.zip
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Patterns and GUI Programming
Iterators
The Pattern Concept
The OBSERVER Pattern
Layout Managers
and the
STRATEGY Pattern
Components, Containers, and the COMPOSITE Pattern
Scroll Bars and the DECORATOR Pattern
How to Recognize Patterns
Putting Patterns to Work
Invoice example
Voice Mail GUI
Reference
Cay S. Horstmann,
Object-Oriented Design & Patterns
, Second Edition, John Wiley, 2006. ISBN 0-471-74487-5. Chapter 5
Maintained by
John Loomis
, last updated
25 February 2007