An icon is a small fixed size picture, typically used to decorate components.
public interface Icon
{
int getIconWidth();
int getIconHeight();
void paintComponent(Component c, Graphics g, int x, int y)
}
Icon implementations may use the Component argument to get properties useful for painting, e.g. the foreground or background color.
MarsIcon.java
import java.awt.*; import java.awt.geom.*; import javax.swing.*; /** An icon that has the shape of the planet Mars. */ public class MarsIcon implements Icon { /** Constructs a Mars icon of a given size. @param aSize the size of the icon */ public MarsIcon(int aSize) { size = aSize; } public int getIconWidth() { return size; } public int getIconHeight() { return size; } public void paintIcon(Component c, Graphics g, int x, int y) { Graphics2D g2 = (Graphics2D) g; Ellipse2D.Double planet = new Ellipse2D.Double(x, y, size, size); g2.setColor(Color.RED); g2.fill(planet); } public static void main(String[] args) { JOptionPane.showMessageDialog( null, "Hello, Mars!", "Message", JOptionPane.INFORMATION_MESSAGE, new MarsIcon(50)); System.exit(0); } private int size; }
Maintained by John Loomis, updated Thu Feb 22 22:12:05 2007